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DLC Field of Glory II: Legions Triumphant

Legions Triumphant expands Field of Glory II forwards five centuries from the first Emperor, Augustus, until 476 AD when the last Emperor of the Western Roman Empire, Romulus Augustulus, was deposed by his barbarian troops.

Base Games, one is required to play the DLC

Title Date
[PC] Installer v1.2.5 Mar 08, 2018

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Byzantine Games
Mar 08, 2018
English, French, German, Spanish
Traditional PBEM
Moddable Data Files
PDF E-Book

Legions Triumphant expands Field of Glory II forwards five centuries from the first Emperor, Augustus, until 476 AD when the last Emperor of the Western Roman Empire, Romulus Augustulus, was deposed by his barbarian troops. 

You can be part of the final conquests of the Roman Empire in Britain, Germany and Dacia, and then the Pax Romana when the legions on the frontier mostly kept at bay the barbarians to the north and first the Parthians, then the Sassanid Persians, in the east. You can also witness the final disintegration of Western Roman power under pressure from the Germans and Goths (themselves attempting to outdistance the rising power of the Huns), and the desperate attempts of 5th century leaders to hold at bay the barbarian tide, using armies at least partly consisting of barbarian troops.
Legions Triumphant follows the development of the Roman Imperial Army through its heyday, its late 3rd century AD reorganisation to deal with new threats, and subsequent decline. It also follows the rise of its various enemies, the Germans and Goths, the Sassanid Persians and the dreaded Huns.
10 new factions: Alans, Anglo-Saxons, Caledonians, Goths, Hephthalites, Huns, Palmyrans, Picts, Romano-British and Sassanid Persians.
17 new units: Early Imperial Legionaries, Early Imperial Auxiliaries, Auxiliary Archers, Veteran auxiliary cavalry, Roman Lancers, Late Roman Lancers, Legio Palatina, Legio Comitatensis, Auxilia Palatina, Limitanei, Armoured Horse Archers, Expert Armoured Horse Archers, Fierce Nomad Horse Archers (Huns), Fierce Nomad Light Horse Archers (Huns), Irregular Foot (trousered), Pictish Spearmen and Jewish Zealots. Also the following that were available in the base game, but not used: Roman auxiliary cavalry, Sassanid levy spearmen.


22 new army lists (Alan 25-476 AD, Anglo-Saxon 449-476 AD, Armenian 253-476 AD, Bosporan 11-375 AD, Germanic/Gothic Foot Tribes 260-476 AD (Ostroghots, Gepids, Later Vandals etc-), Hephthalite 350-476 AD, Hunnic 250-376 AD, Hunnic 376-476 AD, Indian 320-476 AD, Jewish Revolt 66-135 AD, Pictish 210-476 AD, Roman 24 BC-196 AD, Roman 197-284 AD, Roman, 285-378 AD, Roman 379-424 AD, Roman425-476 AD, Romano-British 407-476 AD, Sarmatian 25-375 AD, Sassanid Persian 224-476 AD.

10 new Epic Battles: Watling Street 61 AD, Adamclisi 102 AD, Hormozdgan 224 AD, Emesa 272 AD, Argentoratum 357 AD, Maranga 363 AD, Adrianople 378 AD, Frigidus 394 AD, Chalons 451 AD, Nedao 454 AD (each playable from either side) and 36 new Quick Battles.

With Legions Triumphant (together with the base game and Immortal Fire) the Custom Battles and the Sandbox Campaigns modules now include 132 army lists.


4 new historically-based campaigns: Third Century CrisisKing of Kings (Sassanid Persia), Stilicho, Empire of the Huns.

The free patch accompanying the release of Legions Triumphant includes major improvements to the campaign system:

Ability to fight on after a lost battle

Ability to name your campaign units

Maximum number of battles in sandbox campaigns increased, with more decision points and new possible decisions and events

Additional enemies in sandbox campaigns. You will need to fend off attacks by other enemies as well as advancing the campaign against your primary opponent

Units not only increase in quality following victories, but will upgrade to higher quality unit types when they reach the required quality. (e.g. Raw Pikemen > Pikemen > Veteran Pikemen)

Anachronistic what if campaigns – by turning off the date and geographical filters you can set up sandbox campaigns between any two nations covered by the game from 550 BC to 476 AD. Additional enemies in the campaign will fit the date of the main enemy – so that it will be as if your army had been transported in time to a new era

Other major changes in the free patch:

Improved AI

Evaders may suffer casualties even if they escape their pursuers

Chargers will now follow normal pursuit rules if their opponents break on contact. i.e. Infantry (apart from warbands and raw troops) will not pursue.


©2017 Slitherine Ltd. All Rights Reserved. Field of Glory II, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Developed by Byzantine Games.

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